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LYNDA RIGGING A CARTOON CHARACTER IN MAYA TUTORIAL
Type:
Other > Other
Files:
31
Size:
459.9 MB


Uploaded:
Sep 24, 2015
By:
Mackweet



Cartoon characters are known for their exaggerated
movement, often created by squashing and stretching the
character. In this course, George Maestri shows how to add
cartoony squash and stretch to a rig in Maya. He shows how
to use Maya's rigging tools to create stretchy joints
flexible torsos, and exaggerated facial expressions. Follow
along to learn how to replicate these techniques and bring
your own characters to life

Topics include:

* Creating stretchy joints with expressions and the Node
Editor

* Adding spine stretch

* Setting up IK/FK switching

* Manipulating faces with blend shapes

* Skinning the character

* Creating controls for facial animation

* Rigging the eyes

* Testing the rig with a simple animation